using UnityEngine;
using System.Collections;

public static class InputConstants
{
    // constantes de teclas y botones usadas
    public const KeyCode KEY_LEFT = KeyCode.A;
    public const KeyCode KEY_RIGHT = KeyCode.D;
    public const KeyCode KEY_UP = KeyCode.W;
    public const KeyCode KEY_DOWN = KeyCode.S;
	public const KeyCode KEY_ARROW_LEFT = KeyCode.LeftArrow;
    public const KeyCode KEY_ARROW_RIGHT = KeyCode.RightArrow;
    public const KeyCode KEY_ARROW_UP = KeyCode.UpArrow;
    public const KeyCode KEY_ARROW_DOWN = KeyCode.DownArrow;
    public const KeyCode KEY_RUN = KeyCode.LeftShift;
    public const KeyCode KEY_RUN_2 = KeyCode.RightShift;
    public const KeyCode KEY_ACTION = KeyCode.E;
	
	// mando x360
//	public const KeyCode PAD_LEFT = KeyCode.Joystick1;
//    public const KeyCode PAD_RIGHT = KeyCode.Keypad6;
    public const KeyCode PAD_UP = KeyCode.JoystickButton8;
/*    public const KeyCode PAD_DOWN = KeyCode.Keypad7;
	public const KeyCode PAD_ARROW_LEFT = KeyCode.LeftArrow;
    public const KeyCode PAD_ARROW_RIGHT = KeyCode.RightArrow;
    public const KeyCode PAD_ARROW_UP = KeyCode.UpArrow;
    public const KeyCode PAD_ARROW_DOWN = KeyCode.DownArrow;
    public const KeyCode PAD_RUN = KeyCode.LeftShift;
    public const KeyCode PAD_RUN_2 = KeyCode.RightShift;
    public const KeyCode PAD_ACTION = KeyCode.E;
	 */

}
